• Welcome to Cortina Digital!

    Francisco Cortina offers complete 3D asset development, Art Direction and Consulting for the entertainment industry.
    Specializing in hyper-real and stylized digital models, creatures and concept characters.

  • AAA character development

    Stylized, fantasy or hyper-real characters for film, games and hardware-based environments.

  • 3D Modeling, Texturing & Look Development

    Flexibility using Maya, 3DSMax, Zbrush and Mudbox for any development pipeline. Proven capability to develop and deliver in Unreal Engine, Unity, Mental Ray, VRay or Pixar’s Renderman.

  • Flexible Shader development

    Leveraging all available tech to achieve realistic shader networks using any software package required by 3d production.

  • Cloth and Hair

    Simulation-based cloth and hair development using tools like MD and Ornatrix to achieve the highest quality possible.

Project Galleries

Cortina Digital

Francisco A. Cortina

3D Artist, Supervisor and Consultant

Francisco has been a professional 3D artist in the Visual Effects and Animation industries since 1995. He has worked as both a production artist and supervisor with experience in Modeling, Texturing, Shading, Rigging, Lighting and Animation.

Previously, he was a Modeling Supervisor at Digital Domain, a Character Technical Director at Dreamworks Animation and a Senior 3D Artist and Animator at Square USA (Owned by Square-Enix, Co Ltd.).

In 2005 he decided to go independent and founded his company, Cortina Digital, offering 3D character development, consulting and outsourcing services to the Visual Effects, Animation and Video Game industries.


Francisco’s career began while attending the oldest fine arts college in the United States, the Maryland Institute College of Art (MICA) in Baltimore, Maryland, where he earned a Bachelor of Fine Arts degree.

While working on his senior year thesis, he was able to merge his passion for fine art with his interest in computer animation. In his final year at MICA he was offered his first position as an animator at the Johns Hopkins University M.a.d.l.a.b medical laboratory in Baltimore, MD.

Art & Technology

Recent Projects & Clients

Creation of the Batman character for Blur Studio, Inc. Check out their work at www.blur.com

Digital Characters & Creatures

Blending the traditional art fields of drawing, painting and sculpting with the latest 3D computer graphics techniques, no character project is too difficult or complex; whether it is a stylized character for an animated movie or a hyper-realistic one for a film or commercial trailer.



    2D sketches and concept designs to fully realized 3D models and digital sculpts built in Zbrush or Mudbox. If you need an original character or creature developed for your animated movie, video game engine or commercial trailer, we can work together to achieve your vision.


    Texturing and complete shader look development for Unity, Unreal, Maya and Max.


    3D hair modeling and grooming using both Maya and 3DSMax as well as Ornatrix and Shave plug-ins. Cloth modeling using physics-based systems within both Maya and Max.

  • Maya Rigging

    Traditional FK/IK  rigging using scripting as well as FBIK (Full Body Inverse Kinematics) physics-based rigging systems. Facial blendshapes development as well as FACS based rigging for both film and games.

  • Consulting & Art Direction

    Artistic and technical direction for your project staff or team of artists.

Clients – Companies


Real-time Tech Demos (QTI) – Qualcomm, Inc.

Halo: Anniversary (Microsoft) – Blur Studio, Inc.

Star Wars: The Old Republic of the Fallen Empire (EA) – Blur Studio, Inc.

Elder Scrolls Online (Bethesda) – Blur Studio, Inc.

Real-time Character Consultant – Codebaby, Inc.

Assassin’s Creed: Unity (Ubisoft) – Blur Studio, Inc.

Batman: Arkham Origins (Warner Bros.) – Blur Studio, Inc.

Dark Souls 2 (From Software) – Blur Studio, Inc.

League of Legends: A Twist of Fate (Riot Games) – Blur Studio, Inc.

Dead Rising 3 (Capcom) – Blur Studio, Inc.

Injustice: Gods Among Us (Warner Bros.) – Blur Studio, Inc.

LOTR: Guardians of Middle Earth (Warner Bros.) – Blur Studio, Inc.

Call of Duty (Activision) – Infinity Ward, Inc.

Thief (Square-Enix) – Goldtooth Creative, Inc.

Far Cry 3 (Ubisoft) – Blur Studio, Inc.

Planetside 2 (Sony Online Ent.) – Blur Studio, Inc.

Resident Evil: Operation Racoon City (Capcom) – Blur Studio, Inc.

Internal Development – Day 1 Studios, Inc.

Killzone 3 (Sony Computer Entertainment Europe) – Guerrilla Games, Inc.

OnLive Geni4 Real-time character for GDC – Mova, Inc.

Napoleon: Total War (Sega) – Realtime UK, Inc.

Red Faction: Armaggeddon (THQ) – Volition, Inc.

Internal Development – Spark Unlimited, Inc.

Juiced 3 (THQ) – Realtime UK, Inc.

Heavy Rain (Sony Computer Entertainment Europe) – Quantic Dream.

Internal Development – Eyemaginations, Inc.


              • 3D World Magazine
              • Cinefex
              • Computer Graphics For Artists
              • Ballistic Publishing – D’Artiste: Character Modeling
              • CG Arena
              • CG Networks
              • 3D Total
              • 3D Creative Magazine
              • El Portal del 3D y la Animación
              • ImagoNet CineVFX Italia
              • RenderOut! Magazine
              • iCON Magazine Korea
              • Discover Magazine
              • Playstation Magazine
              • Famitsu Magazine Japan
              • Maxim Magazine


To inquire about rates, schedules or to obtain a quote for your next project please feel free to e-mail:     Francisco (at) CortinaDigital.com

Copyright Note

All images and videos copyrighted to respective rights holders. No unauthorized reproduction is allowed.